Showing posts with label 95132102. Show all posts
Showing posts with label 95132102. Show all posts

Monday, January 4, 2010

Course Review

During the course of this class I realized the importance of a good managing of coding and hardware together. Arduino and processing are both powerful tools to create basically anything we imaging, from useful tools to funny games. But coding in processing requires a lot of patience. Processing is very easy to understand but sometimes the debugging is a little bit challenging. The good part of processing is that basically you just have to think of how the object should be looking and where it should be placed, you just set the parameters and is there ready to be used. I always have interesting in circuits and how they work. Arduino allow me to have feeling of how to create circuits and combined with my programming skills make them work. The homework I like the most was the piano. The combination of how to use the notes and set it into the buttons I think it was really useful to understand basically how the circuits work and how its power is managed. My comments for this course are very simple. I like it because is more practical than theory. I think is better when the student learned the theory while is learning also the practical at the same time.

Homework3_2


the most difficult part in create this paint was to set the painting area and dont messed up with the preset view.

Homework 6


in this homework i choose 5 types of movements; horizontal, vertical, fade in, fade out and special(this one makes the picture come from outside to inside).

Monday, October 26, 2009

hw 7

by diving PI into 2 in the first square and then by 1.5 in the following squares, we can manage to positionate the squares in that order. the functions translate and rotate are used in the movement and placement of the object

Monday, October 5, 2009

hw3-1 Alejandro Estevez 95132102

http://icac.no-ip.org/alex/hw3_1_95132102/hw3_1_95132102.html

this animation is about the eyes that follows the mouse cursor. the functions to use are basically mouseX and mouseY in the input for the postitions of the circles.

Monday, September 28, 2009

HW3-1, Alejandro Estevez

by adding the code mouseX and mouseY we can manipulate the movement of the circles with the mouse. we set the center of the screen with the code (mouseX+400) and we divide into 20 so we can have the center of the middle eye. the same with the small circle,(mouseX+400) / 10. for the y axis is the same

Monday, September 21, 2009

hw3


so i use the random function to generate the colors and the nested loops for the ellipses, and finally i used the noLoop function in order to play once.

HW02-2_95132102


Hw02-1_95132102 Alex